List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Obtain the design documents for the 3-D environment | 1.1 Conceptualise the design requirements, based on the project brief and other relevant documents 1.2 Identify the requirements for the design of the 3-D environment 1.3 Determine the design considerations, and generate the concept art for the final environment design 1.4 Ensure that any missing requirements are considered and included in the design |
2. Identify software tools that can be used to create 3-D environments | 2.1 Identify the texturing tools, including painting, shading and texturing software 2.2 Identify the audio tools 2.3 Identify the 3-D modelling and animation software to be used |
3. Document and justify the design decisions | 3.1 Clearly document the design decisions 3.2 Explain and justify the design decisions 3.3 Make changes, where necessary |
4. Create the 3-D environment | 4.1 Implement basic geometry, flow and layout 4.2 Separate each section of the environment into key parts and choose a focal point for the environment 4.3 Incorporate detail into the focal point of the level 4.4 Use the focal points to set a reference for the rest of the environment 4.5 Integrate the geometry, texturing, and place the models 4.6 Carry out a detailed pass of the entire environment 4.7 Set up the exterior lighting and then the interior lighting 4.8 Incorporate any sound and particle effects, and perform optimisation, if required 4.9 Perform a final pass, finalising any elements |
5. Present the finished 3D environment to relevant personnel | 5.1 Present the finished 3-D environment to the relevant personnel 5.2 Report how the design decisions have met the 3-D environment design requirements 5.3 Justify why certain design decisions were made 5.4 Accept peer feedback and incorporate in the final design |
Evidence of the ability to:
interpret design requirements, produce concept art accompanied by documentation that justifies and explains design decisions
implement design requirements into a working 3-D environment
create working interactions between the user and the environment
deliver a finished 3-D environment and report on design decisions to others.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
summarise the budgeting and scheduling considerations for game design
discuss the process used to develop computer games
outline the technology requirements and human resources required to create games, including the team’s respective skills
explain current game-play hardware and software products, including any constraints that product impose on graphics and code development and creative visual design.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.