List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and document mobile gaming device technologies | 1.1 Research, identify and describe the current mobile devices suitable for games 1.2 Identity a suitable mobile device 1.3 Identify the technical limitations and constraints of the mobile gaming device 1.4 Research and identify the tools and technology for creating applications for the mobile device 1.5 Identify a suitable tool for the mobile gaming device 1.6 Research, identify, and describe market-successful mobile game devices |
2. Plan the project | 2.1 Create or obtain the project brief and documents 2.2 Identify the game production assets required to meet creative and production requirements, and the technical specifications 2.3 Define developer roles and skills 2.4 Create a schedule for production and testing 2.5 Determine the strategies for monitoring the production progress against the schedule |
3. Create game assets | 3.1 Create graphics assets 3.2 Create music and sound assets |
4. Develop a game prototype | 4.1 Develop a game prototype using a programming language 4.2 Create and check game-play elements, according to creative and technical requirements 4.3 Test and run game-play on mobile devices 4.4 Identify whether or not the game meets creative, production and technical requirements |
5. Evaluate the game prototype | 5.1 Demonstrate the initial prototype to relevant personnel 5.2 Evaluate against criteria, including achievement of a creative and user-friendly product 5.3 Discuss, and agree, on required changes to the prototype 5.4 Assist, if required, in tests and user trials 5.5 Evaluate the feedback from user trials 5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product |
6. Transform the prototype into a final proof-of-concept prototype | 6.1 Make the necessary changes, as indicated by user trials 6.2 Integrate all the game elements, as required by specifications 6.3 Polish the game |
Evidence of the ability to:
document plans and schedules relevant to game development
implement game development and production strategies
apply strategies for trialling and testing game prototypes
evaluate whether games meet design brief, creative and technical requirements
produce and demonstrate an original working game on a mobile device.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
describe current successful mobile game devices
summarise the current tools and technologies needed for creating applications on mobile devices products
summarise the technical constraints that mobile devices place on design and development of games
outline suitable programming languages for mobile devices
provide a detailed summary of budgeting and scheduling considerations for game design
explain the importance of risk assessment and critical path planning
explain the human resources required in the process of creating a game for a mobile device, and outline the team members’ respective skills.
outline the techniques for concept visualisation and development.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.