Elements and Performance Criteria
- Research and document game audio requirements
- Research and document the use of audio in computer games
- Source existing sound effects, music tracks and voice recordings
- Find sources of sound effects, music tracks and voice recordings
- Create and maintain a small collection of audio assets
- Identify different audio formats
- Differentiate between compressed and uncompressed audio formats
- Identify different genres of music
- Develop an awareness of audio copyright laws and royalty free audio
- Record and manipulate audio for a game
- Record character voices, music and sound effects
- Develop a sound track for a game using audio editing
- Use audio-editing software to rearrange audio samples and apply audio effects
- Select appropriate sample format and bit rate
- Normalise audio samples to make volume uniform
- Trim audio samples
- Apply audio effects
- Export audio to a suitable format
- Create sound effects or music for a game
- Research audioprogramming libraries
- Integrate sound, music and vocals into a computer game