Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
communication skills to document and present research results
learning skills to incorporate results of trialling and testing
planning skills to:
produce distributable packages for multiple platforms
undertake risk assessment and critical path planning
problem-solving skills to:
apply a variety of strategies for game trialling and testing
recognise and address potential problems while testing cross-platform software
research skills to identify and source appropriate cross-platform installers
technical skills to develop and test cross-platform applications.
Required knowledge
current cross-platform IDEs
evaluation techniques for cross-platform development libraries
research methods for cross-platform development and distribution
testing procedures.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Platforms may include: | arcade console platforms: Microsoft Xbox 360 Nintendo DS (hand-held) Nintendo Wii Sony PlayStation hand-held digital device platforms: Apple IIe/c/c+ Apple IIGS Blackberry BREW Flashlite Google Android J2ME Java Palm OS Sidekick Symbian WAP Windows Mobile personal computer (PC) Snow Leopard (Mac OS) Unix Web. |
Installers may include: | Install Anywhere Install builder Install system Nulsoft scriptable Windows installer. |
Integrated development environment may include: | Code::Blocks Eclipse NetBeans Visual Studio Xcode. |
Renderer libraries may include: | DirectX Irrlicht Jmonkey Newton Game Dynamics Ogre OpenGL. |
Physics libraries may include: | Ageia Box2D Bullet Farseer Havok Open Dynamics Engine (ODE) PhysX. |
Audio libraries may include: | Audacity FMOD IrrKlang Open_AL SDL_mixer. |
Network libraries may include: | HawkNL Raknet SDL_Net. |
Input devices may include: | accelerometer gamepads gyroscope keyboard mice touch screen trackpad. |
Issues in cross-platform development may include: | display systems that may vary, such as Nintendo DS graphical user interfaces (GUIs) that are rendered differently by various platforms threads implemented differently on various platforms. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist