Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM503 Mapping and Delivery Guide
Create a complex 3-D interactive computer game
Version 1.0
Issue Date: June 2024
Qualification | - |
Unit of Competency | ICTGAM503 - Create a complex 3-D interactive computer game |
---|---|---|---|
Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to use original and innovative ideas, and industry-standard production techniques, to create functional games according to a specific design brief. It applies to individuals who support the design, development and programming of interactive 3-D media, and digital games, as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage the internet for research purposes. Assessors must satisfy NVR/AQTF assessor requirements. |
||
Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
---|---|---|---|---|---|---|---|---|
Elements of Competency | Performance Criteria | |||||||
Element: Identify the required game assets in a team environment |
| |||||||
Element: Identify the capability of game-engine software and tools and make a selection in a team environment |
| |||||||
Element: Create or acquire the required assets for a game in a team environment |
| |||||||
Element: Use game-engine software and development tools in a team environment |
| |||||||
Element: Evaluate the game prototype in a team environment |
| |||||||
Element: Transform the prototype into final publication |
|