Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM507 Mapping and Delivery Guide
Develop intermediate 3-D software for games and interactive media
Version 1.0
Issue Date: June 2024
Qualification | - |
Unit of Competency | ICTGAM507 - Develop intermediate 3-D software for games and interactive media |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to develop intermediate 3-D software for games or interactive media.It applies to individuals working as programmers who support the design, development and programming of interactive 3-D media and digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and must include access to: suitable 3-D hardware and software technical materials and manuals the detailed 3-D framework, or engine, on which to build the application. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Build a 3-D application using a provided framework or engine |
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Element: Create a graphical user interface (GUI) for a 3-D environment |
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Element: Debug a 3-D application |
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Element: Deploy documentation tools |
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