Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM517 Mapping and Delivery Guide
Produce a digital animation sequence
Version 1.0
Issue Date: June 2024
Qualification | - |
Unit of Competency | ICTGAM517 - Produce a digital animation sequence |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to produce a digital animation sequence for the 3-D and digital effects environment, involving the completion of a digital editing project.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage the internet for research purposes. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Develop or source story or concept |
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Element: Develop plan and determine components required for the animation sequence |
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Element: Produce the animation sequence using 3-D software |
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Element: Render and finalise the 3-D animation sequence |
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