Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM518 Mapping and Delivery Guide
Animate physical attributes of models and elements
Version 1.0
Issue Date: June 2024
Qualification | - |
Unit of Competency | ICTGAM518 - Animate physical attributes of models and elements |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to animate the appropriate physical attributes of models and elements.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Collect and use reference material |
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Element: Prepare 3-D digital models using a variety of manipulating techniques |
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Element: Create the required animations using a variety of animated tools |
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Element: Use lighting to evaluate texture, quality and performance |
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Element: Render 3-D digital model using appropriate render engine |
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Element: Back up work |
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