Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM522 Mapping and Delivery Guide
Complete digital editing for the 3-D and digital effects environment
Version 1.0
Issue Date: June 2024
Qualification | - |
Unit of Competency | ICTGAM522 - Complete digital editing for the 3-D and digital effects environment |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to edit a sequence in a 3-D environment, and finalise the edit in an appropriate video format.It applies to individuals with high-level technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work and include access to: computer hardware and software games engines file storage the internet for research purposes. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Research the digital editing techniques and software |
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Element: Obtain or create the 3-D animation sequence |
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Element: Apply digital editing techniques |
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Element: Finalise a digitally edited production |
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