Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM526 Mapping and Delivery Guide
Create complex 3-D characters for games
Version 1.0
Issue Date: June 2024
Qualification | - |
Unit of Competency | ICTGAM526 - Create complex 3-D characters for games |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to plan, and implement, a design for complex 3-D characters for games.It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Clarify work requirements |
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Element: Conceptualise 3-D character design |
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Element: Identify software tools that can be used to create 3-D characters |
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Element: Create complex 3-D characters |
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Element: Present the finished 3D characters to relevant personnel |
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