Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM530 Mapping and Delivery Guide
Develop and implement physics in a 3-D digital game
Version 1.0
Issue Date: June 2024
Qualification | - |
Unit of Competency | ICTGAM530 - Develop and implement physics in a 3-D digital game |
---|---|---|---|
Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to integrate a physics, and rendering, engine into a 3-D digital game.It applies to individuals with high-level technical and mathematical skills working as game engine developers, gameplay programmers and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: suitable development environment physics libraries computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
||
Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
---|---|---|---|---|---|---|---|---|
Elements of Competency | Performance Criteria | |||||||
Element: Develop a game world system |
| |||||||
Element: Develop components to support game world creation using physics |
| |||||||
Element: Develop an understanding of constraint dynamics |
| |||||||
Element: Develop an understanding of physics interactivity |
| |||||||
Element: Develop an interactive scene |
| |||||||
Element: Compile a report |
|