Application
People with a command of video art techniques apply the skills and knowledge outlined in this unit.
At this level, work is undertaken independently with supervision and guidance as required.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Develop proficiency with a range of video art techniques and media | 1.1 Evaluate the potential for new approaches to video art based on capabilities of techniques already used 1.2 Adapt or introduce new tools, equipment and materials to achieve different effects 1.3 Extend the capabilities of video art techniques through experimentation 1.4 Take account of the safety and sustainability considerations for different techniques and media |
2. Develop ideas for video art | 2.1 Discuss creative and other goals of proposed video art with others 2.2 Research, adapt and use relevant ideas and approaches from other practitioners with consideration of intellectual property requirements 2.3 Apply knowledge of different video art techniques to inform ideas 2.4 Allow techniques and ideas to work together to inform each other 2.5 Consider the professional potential and other criteria of work when developing ideas 2.6 Refine and confirm ideas based on experimentation, research and collaboration with others |
3. Organise video art resources | 3.1 Assess specific resource requirements for the chosen work 3.2 Research and access potential sources of supply for video art resources 3.3 Evaluate cost and other constraints that impact on the development of work 3.4 Evaluate and respond to presentation considerations for finished video art 3.5 Set up or coordinate resource requirements according to safety or other workplace requirements |
4. Realise finished video art | 4.1 Create video art using techniques and media selected from research and experimentation 4.2 Review and refine ideas and approaches based on ongoing experiences with the production of work 4.3 Use safe and sustainable work practices throughout the production of video art 4.4 Document and record the development of the work and the research and ideas that inform it |
5. Evaluate own video artwork | 5.1 Reflect on own work in terms of conceptual development and technical execution 5.2 Identify areas for future improvement, especially in terms of own skill development 5.3 Discuss completed work with others and respond positively to feedback |
Required Skills
Required skills
communication skills to:
discuss creative work from a technical and conceptual perspective
create a record of the video artwork
initiative and enterprise skills to:
experiment with techniques to enhance final video art
apply critical thinking and analytical skills when developing ideas for video art
learning skills to:
refine and improve a range of techniques
evaluate quality of own work and identify ways to enhance own practice
literacy skills to undertake research about the work of other video artists and arts practitioners
numeracy skills to:
evaluate resource costs
calculate material requirements
planning and organising skills to plan work tasks and resources so that all deadlines are met
problem-solving skills to identify and resolve technical and conceptual issues in video artwork
technology skills to use the internet as a research tool.
Required knowledge
role of experimentation in developing and refining ideas for video art and how this relates to the development of an individual style or voice
ways to adapt, extend and combine the capabilities of a wide range of current video art technologies and techniques
characteristics of different subjects under different treatments and the potential of these characteristics to achieve different effects
formal elements and principles of design and how they may be used, adapted and challenged in video artwork
research methodologies used by artists
historical and theoretical contexts for video art and how they may be used to inform individual practice
sources of resources needed in a professional video art practice
intellectual property issues and legislation to be considered by independent arts practitioners
sustainability considerations for the professional operation of a video art practice
OHS requirements for the set-up and operation of video artwork space.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: develop ideas and techniques through a process of research and experimentation produce multiple finished video art pieces or a single major work that demonstrates a well-developed command of techniques apply knowledge of video art techniques, equipment and materials and the ways they may be adapted and extended. |
Context of and specific resources for assessment | Assessment must ensure access to: equipment used to produce video art pieces. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: evaluation of technical execution of work pieces produced by the candidate practical demonstration of skills using tools, equipment and materials required to produce video art direct observation of video artwork in progress, including exploration of, and experimentation with, techniques questioning and discussion about candidate’s intentions and the work outcome review of portfolios of evidence review of third-party reports from experienced practitioners. Assessment methods should closely reflect workplace demands (e.g. literacy) and the needs of particular groups (e.g. people with disabilities, and people who may have literacy or numeracy difficulties, such as speakers of languages other than English, remote communities and those with interrupted schooling). |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example: CUVPRP401A Realise a creative project. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
At this level, the candidate would generally demonstrate a command of a broad range of techniques as the basis for experimentation which may include: | animation camera movement: pan tracking zoom camera scales: close up medium shot long shot constructing form with light editing: cross-cutting cutaway dissolves jump cuts mise-en-scene montage mixing sound recording sound: ambient direct special effects voice-overs sculpting in time and space setting up camera angles: aerial view low titled techniques for coping with different lighting and weather conditions working from music scores. |
Equipment may include: | batteries cameras computer DVD player editing software editing suite electrical leads hard disk drives lighting equipment and appropriate cabling multi-screen installation scaffolding for projection equipment sound equipment and microphones tripods. |
Materials may include: | materials and objects for use as: costumes props sets materials used in animation, such as: modelling clay paints templates. |
Safety and sustainability considerations may include: | federal, state and territory legislation, regulations and standards personal protection recycling safe disposal of waste. |
Research may involve: | approaching individuals with relevant expertise attending lectures and talks conducting material and technical experiments and tests searching the internet seeking out information in a range of print and electronic media visiting exhibitions and screenings. |
Intellectual property requirements may relate to: | extent to which the work may be used form of acknowledgement or credit procedures for seeking permission to use the work of others, including systems for the administration of copyright protocols for the adaptation of work by others. |
Ideas may be influenced by: | artistic aspirations current capability with techniques historical and theoretical contexts subject matter or theme for the work, such as: built environment land and place natural world political, cultural and social issues the body spiritual concerns. |
Criteria may relate to: | client and user expectations duration environment in which video art will be viewed materials quality of final product techniques timelines tools. |
Process followed to refine ideas may include: | adjustment to subject matter or theme adjustment to take account of elements and principles of design adjustment to use the extended capabilities of the technique. |
Sources of supply may include: | commercial outlets found objects and materials manufacturing or factory waste nature. |
Cost and other constraints may relate to: | availability of materials and equipment budgeting sponsorship timeframe. |
Presentation considerations may include: | availability of space cost file format for final product, such as: FLV MPEG-2 MPEG-4 RealMedia WAV WMV need to modify presentation set-up seeking external assistance, such as with equipment hire and technical expertise practical considerations presentation context timeframe. |
Workplace requirements may include: | cabling lighting power supply process-specific requirements. |
Sectors
Visual communication – digital content and imaging
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.