Application
Any practitioner who produces creative digital media work applies the skills and knowledge in this unit. Work could be completely digital or an integration of digital and traditional media.
Technology exploration at this level is a largely independent activity with mentoring and guidance as required. It would normally include investigation of a range of technologies and processes to develop an individual professional style. In practice, this process is integrated with the skills described in the unit CUVPRP501A Realise a body of creative work.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Research digital technologies | 1.1 Research the detailed capabilities of different digital technologies and equipment 1.2 Evaluate current, emerging and experimental technologies 1.3 Investigate the relationships between technologies and the achievement of different effects 1.4 Determine cost and supply parameters for different technologies and equipment |
2. Select digital technologies for in-depth exploration | 2.1 Assess the creative and professional opportunities offered by different technologies 2.2 Determine limitations and constraints of particular technologies 2.3 Select technologies that suit own practice |
3. Integrate technologies into own work | 3.1 Explore different ways of working with technologies 3.2 Challenge and stretch the capabilities and uses of different technologies through experimentation 3.3 Develop own ways of working with technologies that achieve desired outcomes 3.4 Engage in informed discussion with others about the characteristics and opportunities of particular digital art technologies 3.5 Establish and follow safe work practices |
4. Manage digital technologies in professional practice | 4.1 Establish systems and habits to maintain currency of knowledge around digital art technologies 4.2 Develop ways of working that minimise waste 4.3 Maintain the quality and life of equipment and consumables through appropriate handling and storage |
Required Skills
Required skills
communication skills to engage in informed discussion around digital technologies and their relationship with ideas
critical thinking and analytical skills to evaluate and make judgements about relationships between technologies, techniques and processes
initiative and enterprise skills to:
develop individual ways of working with technologies and processes
identify and act on opportunities for own practice presented by different materials and processes
learning skills to develop and refine own skills to a professional practice standard
literacy skills to analyse varied and technical information about digital technologies and processes
problem-solving skills to identify and resolve technical problems in digital artwork
self-management and planning skills to develop own ways of working with digital technologies and processes
technology skills to work with the advanced features of a wide range of technologies used for digital work.
Required knowledge
ways in which a wide range of digital technologies and processes can be used, adapted, combined and challenged by the professional artist
ways of integrating different technologies
types of technical and other data that may need to be stored for safety and other reasons
cost and supply parameters for different technologies and types of equipment to support professional practice
storage requirements and option for different materials used in digital work
intellectual property issues and legislation associated with digital work
sustainability issues associated with the technologies used in digital work
OHS requirements for the set-up and operation of a professional work space.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: apply knowledge of digital technologies and how they may be used and adapted at a professional level evolve and refine ways of working with technologies through a demonstrated process of experimentation integrate technologies into own work in a way that supports coherence of the creative work demonstrate technical proficiency in the use of selected digital technologies use safe and sustainable work practices. |
Context of and specific resources for assessment | Assessment must ensure access to: equipment, materials and tools used to produce digital work. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: evaluation of the use of technologies in terms of the coherence of the body of work evaluation of processes used by the candidate to develop new ways of working with technologies evaluation of the work documentation questioning and discussion about candidate’s intentions and the work outcome review of portfolios of evidence review of third-party reports from experienced practitioners. Assessment methods should closely reflect workplace demands (e.g. literacy) and the needs of particular groups (e.g. people with disabilities, and people who may have literacy or numeracy difficulties, such as speakers of languages other than English, remote communities and those with interrupted schooling). |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example: CUVPRP501A Realise a body of creative work. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Digital technologies and equipment may include: | computer hardware digital storage DVD technology interactive media lighting mobile devices scanner sound technology. |
Cost and supply parameters may relate to: | budgetary restrictions capacity to share costs with others location of suppliers use of recycled materials terms of payment. |
Creative and professional opportunities may relate to: | creative potential: communication of ideas natural affinity with particular technologies potential for combining traditional and digital technologies potential for interactions between different technologies themes in work professional potential: collaboration emerging market trends professional development saleability. |
Limitations and constraints may include: | availability of technologies and equipment financial expenditure safety aspects of process studio space timeframe transportation. |
Different ways of working with technologies may involve: | combining technologies in new ways exploring time-based arts varying established approaches to achieve new effects working collaboratively with a particular material or process. |
Own ways of working relate to: | approaches that reflect and support individual voice particular nuances and subtleties unique to the individual artist. |
Safe work practices may include: | ergonomic safety use of tools and equipment use of consumables. |
Appropriate handling and storage may relate to: | damage prevention interactions between different equipment light sensitivity temperature sensitivity mould prevention. |
Sectors
Visual communication – digital content and imaging
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.