Application
This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Locate and identify 3 | 1.1 Using chosen 3-D modelling and animation software, identify a range of 3-D navigation types, including panning, zooming and rotating around the viewport 1.2 Identify methods of use for navigation, keyboard hot keys and input procedures to improve user performance |
2. Locate and identify 3 | 2.1 Identify common toolsets of 3-D animation software 2.2 Identify and analyse 3-D application menus and specific category types 2.3 Use common 3-D application transformation types 2.4 Select and use common 3-D application-specific toolset types |
3. Select and clarify appropriate menu categories for requirements | 3.1 Associate menu categories as required for specific tasks 3.2 Consult with relevant personnel and use application hot keys for superior application interaction |
4. Initiate and use application-support materials | 4.1 Identify and research the range of reference material available for use in creating 3-D animation and digital effects 4.2 Present reference material for use in the 3-D animation process 4.3 Identify the native application support procedures 4.4 Access support documents and help files through hotkey and application menus 4.5 In consultation with relevant personnel use support material as required |
5. Identify and plan 3-D application import and export procedures | 5.1 Discuss with relevant personnel application file-management procedure types, including opening, importing, saving and exporting 5.2 Discuss and use application project configuration procedures with relevant personnel 5.3 Prepare and create projects as required |
6. Identify and use application feedback | 6.1 Discuss user application feedback with relevant personnel 6.2 Use application feedback to troubleshoot error scenarios as required 6.3 Use feedback with inbuilt support documentation as required |
7. Customise application interface | 7.1 Identify variation of user interface windows and panels configurations 7.2 Use custom interface for specific requirements based on toolset procedural needs |
Required Skills
Required skills
analytical skills to:
analyse documentation and images to inform implementation of game specifications
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate clearly using speech and text
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
initiative and enterprise skills to exercise a high level of creative ingenuity in 3-D design and innovation
technical skills to visualise and develop concepts.
Required knowledge
3-D animation production protocols
analysis of a production brief
development and recording of ideas
filing media assets
fundamental research principles
OHS requirements for:
ergonomics
electrical safety
principles of design and colour for use in 3-D animation and digital effects environments
procedures for producing a storyboard and script
technical constraints that hardware imposes on graphics requirements and creative visual design.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: interact and navigate with 3-D application interface and toolsets interact with file management procedures execute and use 3-D application native support use 3-D application to user feedback configure custom panel and window configurations. |
Context of and specific resources for assessment | Assessment must ensure access to: plans to source reference materials computer hardware, software, games engines and file storage copyright and intellectual property legislation OHS legislation and enterprise policy appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: review of sample workplace activities evaluation of written or interactive computer-based fault-finding exercises evaluation of reports and logbooks. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
3-D modelling and animation software may include: | 3ds Max Blender Cinema 4D Houdini Lightwave Maya Modo XSI ZBrush. |
3-D navigation types may include: | input procedures keyboard hotkeys panning rotating zooming. |
Common toolsets of 3-D animation software may include: | animation animation curve editors animation dope sheets content selection lists dynamics modelling movement rendering rotation scaling shader or material editors. |
Menu categories may include: | animate assets colour create create UVs display edit edit mesh edit UVs file geometry help mesh modify normals proxy window. |
Relevant personnel may include: | animator dead-environment designer designer effects artist environment designer lead animator lead artist lead audio lead designer modeller producer texturer trainer VFX supervisor. |
Reference material may include: | blueprints developmental drawings internet research museum information orthographic images photographs schematics video footage. |
Application support materials may include: | help files reference material troubleshooting. |
Application file-management procedure types may include: | exporting importing opening saving. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.