Application
This unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Research and identify appropriate implementations for complex code for mobile game devices | 1.1 Obtain or create a mobile game device framework 1.2 Identify tools and technology for creating applications for mobile game devices 1.3 Research and identify appropriate game physics implementation for a mobile game device 1.4 Research and identify appropriate artificial intelligence (AI) implementation for a mobile game device 1.5 Research and identify appropriate shaders for mobile game device 1.6 Identify technical limitations and constraints of the mobile device with the game |
2. Implement physics code for mobile game devices | 2.1 Develop code for simulating velocity and momentum 2.2 Develop code for simulating acceleration and gravity 2.3 Develop code for simulating frictional effects 2.4 Develop code for simulating collisions and collision detection 2.5 Implement the code for game physics in the mobile game device |
3. Develop and implement artificial intelligence for mobile game devices | 3.1 Use finite state machines to model behaviour 3.2 Develop pathfinding algorithms 3.3 Develop code based on a genetic algorithm 3.4 Implement the code for AI in the mobile game device |
4. Develop and implement shader for mobile game devices | 4.1 Develop code based on shading algorithm 4.2 Implement the shading algorithm code in the mobile game device |
Required Skills
Required skills
analytical skills to:
analyse documentation and images to inform implementation of game specifications
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate clearly using speech and text
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
initiative and enterprise skills to exercise a high level of creative ingenuity in game design and innovation
learning skills to make improvements based on reviews and feedback
literacy and numeracy skills to write instructions for the normal and competent operation and testing of all game features and permutations
management skills to manage teams in order to extract useful feedback
planning and organisational skills to:
balance talent, experience and budget
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
refer decisions to a higher project authority for review and endorsement
problem-solving skills to recognise and address potential quality issues and problems at the design and development stage
research skills to undertake practical, technical or desktop research into mobile game devices
self-management skills to manage own work and priorities to meet deadlines
teamwork skills to:
contribute to and work in a collaborative team
delegate tasks and responsibility appropriately
realise a unified game-play vision
technical skills to:
develop game design and technical design documents
resolve basic hardware, software and other technical issues associated with game production
translate design requirements into specifications
use correct file formats and archiving procedures.
Required knowledge
basic programming techniques
budgeting and scheduling considerations for game design
capabilities and constraints of game engines
computer game development, including specific terminology
concept development
concept visualisation
current game-play hardware and software products
environmental impact and sustainability considerations
human resources required in the process of creating a game and their respective skills and technology requirements
OHS requirements for:
ergonomics
electrical safety
materials handling
physical hazards
risk and critical path management
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: develop physics for mobile game devices develop artificial intelligence for mobile game devices develop shading algorithm for mobile game devices. |
Context of and specific resources for assessment | Assessment must ensure access to: computer hardware, software, games engines and file storage internet access for research purposes copyright and intellectual property legislation OHS legislation and enterprise policy appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: evaluation of work samples or simulated workplace activities verbal questioning or interview concerning aspects of game document development, including: industry standards for concept art design and technical specification development game testing and trialling procedures resources required for game development assessment of written or interactive computer-based test or quiz setting and observing fault-finding exercises evaluation of reports or logbooks. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Tools and technology for creating applications for the mobile gaming device may include: | compilers debugging software development software efficiency flexible systems suitable for non-programmers graphics graphics system design integrated development environments middleware operating systems plug in tools programming for game integration rendering sound system architecture for real time game environments and simulations tools for designers and play analysis. |
Game physics may include: | collision combat: blood spots debris explosions footprints salvo smoke and fire sparks water wreckage movement: creaking floors footfalls puddle stepping wading wind. |
Mobile game device may include: | mobile phones personal digital assistants (PDAs) tablets. |
Artificial intelligence may include: | decisions movement pathfinding reactions simulated intelligence situations statistics target selection tests and events for reactionary behaviour. |
Shaders may include: | Blinn-Phong Cook-Torrance Gouraud Lambert Oren-Nayar Phong Ward anisotropic. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.