Application
This unit describes the skills and knowledge required to create compound models using recognised industry software suitable to the animation production process, according to a defined set of parameters.
It applies to individuals with high-level technical and analytical skills working as modellers or artists, in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Elements and Performance Criteria
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Determine model creation requirements | 1.1 Analyse and follow the design requirements, production documentation and organisational guidelines 1.2 Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created |
2. Create 3-D digital models using a variety of modelling techniques | 2.1 Determine the most efficient modelling methodology 2.2 Apply a variety of modelling techniques 2.3 Create the 3-D digital models 2.4 Progressively refine and check the integrity of the models |
3. Combine 3-D models to create a scene | 3.1 Combine the 3-D models to create a scene, based on the design requirements 3.2 Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required |
4. Render 3-D digital models using appropriate render engine | 4.1 Test the rendering scene and adjust the settings 4.2 Render the final 3-D scene 4.3 Submit the final model renders to the relevant personnel |
5. Back up work | 5.1 Make backup copies of the files 5.2 Complete the workplace documentation, according to predetermined procedures |
Evidence of Performance
Evidence of the ability to:
create 3-D models according to design, production and organisational requirements
combine 3-D models to build a scene that meets design requirements
produce, circulate and store the final render of the scene.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
Evidence of Knowledge
To complete the unit requirements safely and effectively, the individual must:
provide a basic summary of 3-D software interfaces
summarise the capabilities and constraints of game engines
outline current game-play hardware and software products
discuss the process of computer game development
discuss the application of the anatomy, and physical movement, to 3-D components
describe the graph curve editor and its application to animation
explain the physical attributes required to create effects, such as weight and anticipation
summarise risk and critical path management
discuss the importance of shading and texturing as a requirement of 3-D games components
explain the techniques for applying concept-development skills
explain the techniques for applying concept-visualisation skills
explain transfer methodology including rotoscope, hand key and motion capture
outline the technology requirements and human resources required in the process of creating a game, including team members’ skills
outline the budgeting and scheduling considerations for game design.
Assessment Conditions
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill | Performance Criteria | Description |
Reading | 1.1, 3.1, 5.2 | Interprets, analyses and comprehends briefs, documents and conceptual information Analyses texts and images to inform the implementation of specifications |
Writing | 5.2 | Develops readily understood administrative documentation, using detailed and workplace-specific language |
Oral Communication | 3.2, 4.3 | Speaks clearly and concisely, converting technical language and terminology to plain English, when providing information Elicits information using effective listening and open questioning techniques Provides practical advice, support and feedback, to colleagues and management |
Numeracy | 2.4, 3.2, 4.1 | Uses whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading, and other elements of 3-D animation |
Get the work done | All | Takes responsibility for planning and organising tasks required to efficiently meet required outcomes Implements actions as per the plan, making slight adjustments if necessary, and addressing some unexpected issues Makes a range of critical and non-critical decisions in relatively complex situations, taking a range of factors into account Understands and explicitly applies, some basic principles of analytical and lateral thinking when creating a concept Utilises a broad range of features within 3-D software applications for specific purposes Manages and maintains files in a variety of storage media and formats |
Sectors
Game development