The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Clarify the design requirements, and plan the approach
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Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client Completed |
Evidence:
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Identify the design and technical constraints Completed |
Evidence:
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Identify the software, media and file formats for digital imagery, texture production and manipulation Completed |
Evidence:
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Identify the sequence of digital texturing activities in the production pipeline Completed |
Evidence:
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Identify production workflow requirements, and develop the production pipeline to meet client requirements Completed |
Evidence:
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Assess the existing textures and shaders for suitability
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Establish the underlying surface characteristics of the 3-D model to be textured and shaded Completed |
Evidence:
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Identify basic shaders and textures with surface characteristics Completed |
Evidence:
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Identify suitable textures from the available texture libraries Completed |
Evidence:
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Select shaders and textures for the assignment to model Completed |
Evidence:
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Confirm that the selections are consistent with the brief and with client requirements Completed |
Evidence:
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Determine shader attributes and assign to a 3-D model
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Identify and select the attributes required to achieve the desired effects on 3-D models Completed |
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Determine and confirm the requirements related to lighting and rendering Completed |
Evidence:
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Use the appropriate methods and techniques to achieve the desired shading outcome Completed |
Evidence:
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Acquire new textures
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Identify the desired resolution for texture, prior to acquisition Completed |
Evidence:
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Acquire textures from an online library Completed |
Evidence:
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Capture real-world textures using digital means Completed |
Evidence:
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Generate the texture, using art media, or digital paint software, and then save Completed |
Evidence:
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Ensure that the resolution of the acquired texture meets resolution requirements Completed |
Evidence:
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Generate procedural textures and create a texture map
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Assess the nature of the surface topology Completed |
Evidence:
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Identify the suitable types of 3-D projection Completed |
Evidence:
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Apply geometry where necessary Completed |
Evidence:
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Use algorithms to simulate natural patterns, where required Completed |
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Determine the texture-mapping method Completed |
Evidence:
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Determine the projection-mapping method Completed |
Evidence:
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Adjust the parameters to achieve desired effects Completed |
Evidence:
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Apply the texture to model
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Apply the texture to the model Completed |
Evidence:
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Layer and enhance the textures to achieve the desired effects Completed |
Evidence:
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Apply lighting to test the reaction of the textures Completed |
Evidence:
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Apply the textures to lights, in order to achieve specified effects Completed |
Evidence:
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Adjust the textures to achieve the final effects Completed |
Evidence:
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Complete test renders, and confirm the outcome with the client Completed |
Evidence:
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Finalise the design
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Present test renders to the client for approval Completed |
Evidence:
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Make technical or design adjustments consistent with the feedback and with budgetary constraints Completed |
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Finalise shading and texturing Completed |
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Save and archive files in agreed formats and repository Completed |
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