The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Identify the technologies to be used with 3-D games development
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Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel Completed |
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Discuss and decide on 2-D image-editing software for textures with relevant personnel Completed |
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Establish 3-D production considerations for available computer hardware Completed |
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Develop design documentation for 3-D effects
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Establish a theme for design, and determine the required modelling assets Completed |
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Create a file archiving system for the storage of 3-D components, models and versions Completed |
Evidence:
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Establish the project development pipeline and production deadlines, to meet assessment dates Completed |
Evidence:
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Develop and create storyboards
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Create a storyline for animation Completed |
Evidence:
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Develop storyboard that implements the storyline document Completed |
Evidence:
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Review and finalise the storyboard document for implementation Completed |
Evidence:
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Develop and create projects
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Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents Completed |
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Archive the project as specified by the assignment criteria for submission Completed |
Evidence:
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