The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Use reference or source materials to assess rig requirements
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Use organisational procedures and production documentation to determine model rigging requirements Completed |
Evidence:
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Maintain a portfolio of reference materials Completed |
Evidence:
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Determine the range of software features available, when using various rigging technologies Completed |
Evidence:
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Plan rig suitable for animation/movement
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Analyse the inner workings of the object to select appropriate skeletal or structural systems Completed |
Evidence:
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Analyse required bones or joints behaviours to select correct orientations Completed |
Evidence:
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Examine object geometry topologies to select the correct bone and joint placement Completed |
Evidence:
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Analyse critical object movement to select forward kinematics (FK) or Inverse Kinematics (IK) requirements, or a hybrid solution Completed |
Evidence:
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Record the results for use at the rigging implementation phase Completed |
Evidence:
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Implement character skeleton requirements
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Use 3-D software to place the bones and joints, according to rigging plan Completed |
Evidence:
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Use 3-D software to orientate the bones and joints, according to rigging plan Completed |
Evidence:
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Use 3-D software to construct FK or IK requirements in adherence to the rigging plan Completed |
Evidence:
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Use 3-D software to construct hierarchies and pivotal sets Completed |
Evidence:
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Trial and refine rotations and movement attributes Completed |
Evidence:
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Employ character movement and implement character attributes and control handles
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Use 3-D software to construct specific driven attributes for manipulation purposes Completed |
Evidence:
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Use 3-D software to create, and place, control handles with the appropriate attributes Completed |
Evidence:
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Use 3-D software to link control handles to improve the animation procedures Completed |
Evidence:
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Trial and refine the controls, and attributes Completed |
Evidence:
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Negotiate modifications, where appropriate Completed |
Evidence:
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Use 3-D software toolsets to skin/bind object geometry, to created skeletal systems or mechanical structures Completed |
Evidence:
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Test and refine rig integrity
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Use 3-D software to test and refine, object rig interaction Completed |
Evidence:
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Use 3-D software toolsets to test and refine, geometry skeleton systems or mechanical structure interaction Completed |
Evidence:
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Negotiate modifications, where appropriate Completed |
Evidence:
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Produce animated sequences of rigged object
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Create 3-D animations of rigged models using animation and rigged modelling techniques, to suit design specifications Completed |
Evidence:
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Render the completed animated sequences Completed |
Evidence:
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Save and store the animated sequences, using appropriate output file formats, standard naming conventions, and version-control protocols Completed |
Evidence:
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Present the 3-D animated sequences of rigged models to the relevant personnel for evaluation by agreed deadlines Completed |
Evidence:
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