The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Develop a game world system
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Develop code using a programming language and create instances of the rendering engine, the scene manager and physics engine’s world objects Completed |
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Constrain the frame rate to a desired frame rate Completed |
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Develop components to support game world creation using physics
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Create and implement the game physics system Completed |
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Implement the game object primitives Completed |
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Use or develop a physics debugger to show collision frames Completed |
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Develop an understanding of constraint dynamics
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Generate game objects or physics bodies constrained by joints Completed |
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Build a ragdoll using the game physics system Completed |
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Develop an understanding of physics interactivity
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Use the game physics system to ray cast the scene Completed |
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Implement a player-controlled model Completed |
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Implement and develop game physics system models Completed |
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Develop an interactive scene
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Use primitives to build a scene Completed |
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Use trigger volumes to fire off events Completed |
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Capture the collision events with call-backs Completed |
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Use a toggle for collision frames Completed |
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Compile a report
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Build class diagrams for all objects Completed |
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Describe the techniques used to create interactivity Completed |
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Describe the objects and when they were used Completed |
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Document the libraries used Completed |
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