Develop complex 3-D software for games and interactive media

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM535, 'Develop complex 3-D software for games and interactive media'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Develop complex 3-D software for games and interactive media' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Define 3-D software requirements and prepare to develop software

1.1 Establish complex 3-D software requirements and applicable legislative and organisational standards

1.2 Employ integrated development environment facilities and include existing 3-D, audio and physics libraries applicable to games or interactive media production

1.3 Configure a 3-D environment compatible with specified platform using existing library facilities and applicable language

1.4 Research and select applicable frameworks or games engine applicable to complex 3-D software requirements

2.Use multiple frameworks provided or engines

2.1 Instantiate virtual objects in complex 3-D environment

2.2 Import complex pre-constructed models retrieved from persistent storage into 3-D environment using scripts and library routines

2.3 Animate 3-D objects required by game play and handle collisions between objects in 3-D environment using code

2.4 Generate code and manipulate 3-D objects texturing and other attributes of models during run-time execution

2.5 Incorporate environmental elements and enhance user experience according to project requirements

2.6 Apply functionality to 3D game objects by modifying or extending existing classes

2.7 Select and use exception handling techniques and confirm program stability in complex 3-D environment that uses multiple libraries

3. Create complex GUI for 3-D environment

3.1 Employ integrated development environment facilities and include existing 3-D compatible GUI controls applicable to complex games or interactive media production

3.2 Combine predefined GUI elements and create complex interface for 3-D environment according to project requirements

3.3 Modify scripts and code and customise existing GUI elements according to project requirements

3.4 Write code that processes events raised by complex GUI in 3-D environment

3.5 Create GUI events and modify configuration of complex 3-D environment

4. Debug and finalise complex 3-D software

4.1 Use stand-alone debugging tools and tools provided by integrated development environment and examine variables and trace running code across multiple libraries

4.2 Employ debugging facilities according to organisational procedures

4.3 Seek feedback from required personnel and amend as required

4.4 Identify and choose applicable integrated or third-party documentation tools

4.5 Create and maintain code documentation for complex 3-D project using selected integrated or third-party tools

4.6 Obtain final sign-off from required personnel