Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver CUFDIG504A, 'Design games'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Books
- Reference books for 'Design games' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
ELEMENT | PERFORMANCE CRITERIA |
Identify project requirements | 1. Confirm the objective and desired outcomes of a game proposal or brief in consultation with relevant personnel 2. Identify factors that may have an impact on how a game is designed 3. Clarify target audience to determine format and delivery platform of the game through discussion with relevant personnel |
Research games and generate ideas | 4. Select state of the art games from different genres to play as a source of inspiration 5. Search game literature for each game and identify the games' objectives 6. Generate range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues 7. Discuss ideas and collaborate, as required, with relevant personnel to ensure contribution of a range of ideas and creative solutions to initial concepts |
Select a game genre | 8. Identify and present a range of game genres to relevant personnel for consideration in terms of their characteristics, differences and ability to meet requirements of proposal or brief 9. Consult with relevant personnel to ensure that a full range of genres has been identified and sourced 10. Select the game genre that best meets the creative, technical and production requirements of proposal or brief |
Draft game design document | 11. Establish the game strategy outcomes 12. Use design techniques to develop the structure of a game ensuring that all elements, including style and game mechanics, are fully documented 13. Use a range of criteria to determine the scope of a prototype to be used in the development phase 14. Ensure that the prototype selected is capable of testing the effectiveness of the proposed game 15. Include a register of game assets in consultation with relevant personnel 16. Present draft game design document for discussion with and feedback from other team members |
Finalise game design document | 17. Re-evaluate game design objectives on the basis of feedback on the prototype and draft game design document 18. Discuss and confirm additional requirements or modifications to the game design with relevant personnel 19. Specify the game production specifications, including appropriate testing strategies 20. Write final game design document to reflect all additional requirements or modifications |