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Elements and Performance Criteria

  1. Receive and interpret the brief
  2. Generate and assess ideas
  3. Conduct research
  4. Select media/materials for use in visual design and communication
  5. Apply visual design and communication techniques
  6. Evaluate visual and communication design techniques

Evidence Required

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

application of principles of graphic and visual communication design

characteristics of digital and traditional graphics

familiarity with the capability of a range of tools and techniques for producing and manipulating images

the ability to review decisions in term of user characteristics and requirements

principles of learning and instructional approaches

planning and research

effective visual communication skills

knowledge of the scope technology and components applicable to multimedia products

knowledge and application of a range of computer design software

knowledge of the limiting factors of computer hardware and software

knowledge of strategies to test instructional products

interpreting creative information scripts and images

understanding the capabilities of other collaborative personnel

understanding the creative elements of a production

design and drawing skills

ability to maintain design integrity

information sources and management

copyright laws regulations and copyright clearance procedures

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUFRADA Originate and develop a concept

CUFRAD01A - Originate and develop a concept

CUFMEMA Design a multimedia product

CUFMEM06A - Design a multimedia product

CUFMEMA Create manipulate and incorporate D graphics

CUFMEM14A - Create, manipulate, and incorporate 2D graphics

Critical aspects of evidence

Assessment must be customised to meet the needs of the particular sector in which performance is being assessed Assessment should only address those variable circumstances listed in the range of variables statements which apply to the chosen context

The following evidence is critical to the judgement of competence in this unit

designproduce of an effective and creative design for a multimedia product which demonstrates the application of visual design and communication principles

Method and context of assessment

Assessment may take place on the job off the job or a combination of both of these

Off the job assessment must be undertaken in a closely simulated workplace environment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at evaluating the processes used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment listed in the range of variables statement currently used by the multimedia industry

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

application of principles of graphic and visual communication design

characteristics of digital and traditional graphics

familiarity with the capability of a range of tools and techniques for producing and manipulating images

the ability to review decisions in term of user characteristics and requirements

principles of learning and instructional approaches

planning and research

effective visual communication skills

knowledge of the scope technology and components applicable to multimedia products

knowledge and application of a range of computer design software

knowledge of the limiting factors of computer hardware and software

knowledge of strategies to test instructional products

interpreting creative information scripts and images

understanding the capabilities of other collaborative personnel

understanding the creative elements of a production

design and drawing skills

ability to maintain design integrity

information sources and management

copyright laws regulations and copyright clearance procedures

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUFRADA Originate and develop a concept

CUFRAD01A - Originate and develop a concept

CUFMEMA Design a multimedia product

CUFMEM06A - Design a multimedia product

CUFMEMA Create manipulate and incorporate D graphics

CUFMEM14A - Create, manipulate, and incorporate 2D graphics

Critical aspects of evidence

Assessment must be customised to meet the needs of the particular sector in which performance is being assessed Assessment should only address those variable circumstances listed in the range of variables statements which apply to the chosen context

The following evidence is critical to the judgement of competence in this unit

designproduce of an effective and creative design for a multimedia product which demonstrates the application of visual design and communication principles

Method and context of assessment

Assessment may take place on the job off the job or a combination of both of these

Off the job assessment must be undertaken in a closely simulated workplace environment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at evaluating the processes used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment listed in the range of variables statement currently used by the multimedia industry


Range Statement

Appropriate personnel to consult may include:

art director

technical director

computer graphic designers

programmers

graphic designers

heads of department

other technical staff

user/audience

other specialist creative and technical staff

Design techniques

drawing

storyboard

drawing on a tablet

scanning drawings and photographs

using image and background generation tools

thumbnail sketches

flow charts

Visual design and communication elements may include:

composition

proportion

balance

framing

colour

line

texture

shape

form

tone

scale

movement

typography:

point

tracking

leading

kerning

typeface

alignment

Visual multimedia elements may include:

screen images:

graphics

photographs

drawings

video

film

buttons

colours

text

content

style

icons

backgrounds

flow chart

Delivery platform may include:

world wide web

CD-ROM

Multimedia productions may include or be included in:

aspects or sections of film/ video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Appropriate personnel to consult may include:

art director

technical director

computer graphic designers

programmers

graphic designers

heads of department

other technical staff

user/audience

other specialist creative and technical staff

Design techniques

drawing

storyboard

drawing on a tablet

scanning drawings and photographs

using image and background generation tools

thumbnail sketches

flow charts

Visual design and communication elements may include:

composition

proportion

balance

framing

colour

line

texture

shape

form

tone

scale

movement

typography:

point

tracking

leading

kerning

typeface

alignment

Visual multimedia elements may include:

screen images:

graphics

photographs

drawings

video

film

buttons

colours

text

content

style

icons

backgrounds

flow chart

Delivery platform may include:

world wide web

CD-ROM

Multimedia productions may include or be included in:

aspects or sections of film/ video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others