ICA40911 - Certificate IV in Digital and Interactive Games
Certificate IV in Digital and Interactive Games
This qualification provides the skills and knowledge for an individual to be competent in supporting the design, development and programming of basic digital games briefs as part of a larger development team. The qualification has a small suite of core units with an opportunity to select units from specialist groups of electives across the different artistic or programming fields of the industry.
Job roles
Possible job titles relevant to this qualification include:
support 2-D/3-D artist
assistant animator
assistant designer
support games developer
assistant graphic/media designer
interaction media developer
support digital media developer
assistant PC games programmer
support web designer.
Subjects
Total number of units = 16
4 core units plus
12 elective units
The elective units consist of:
5 units from one of the following specialist elective groups:
Group A Design
Group B Programming
Group C Art
of the remaining units:
up to 7 may be from the specialist elective groups below or from Group D general elective units below or elsewhere in ICA11
up to 3 may be from elsewhere in ICA11 or from any other Training Package or accredited course at Certificate IV or Diploma level.
The elective units chosen must be relevant to the work outcome and meet local industry needs.
Core units
BSBOHS302B Participate effectively in OHS communication and consultative processes
Preferred pathways for candidates considering this qualification include:
after achieving ICA30111 Certificate III in Information, Digital Media and Technology, or other relevant qualifications or units equivalent to the core of ICA30111
OR
after achieving a Year 12 certificate and relevant ICT experience equivalent to the following units of competency:
ICAICT201A Use computer operating systems and hardware
ICAICT202A Work and communicate effectively in an IT environment
ICAWEB201A Use social media tools for collaboration and engagement
OR
with demonstrated vocational experience in a range of ICT and games development environments.
Pathways from the qualification
ICA50211 Diploma of Digital and Interactive Games, or a range of other Diploma qualifications.
Entry Requirements
There are no entry requirements for this qualification.
Licensing Information
There is no link between this qualification and licensing, legislative or regulatory requirements. However users should confirm requirements with the relevant federal, state or territory authority. There may be some alignment with industry standard certification competencies.
Employability Skills
The following table contains a summary of the employability skills required by industry for this qualification. The employability skills facets described here are broad industry requirements that may vary depending on qualification packaging options.
Employability skill
Industry/enterprise requirements for this qualification
Communication
researching and gathering information on the games industry
documenting work and producing technical reports for games design and development
articulating, presenting and debating ideas for games development
writing scripts, storyboards, content and stories for games
Teamwork
working collaboratively with team members
supporting team members and project leader to meet deadlines
Initiative and enterprise
generating solutions in response to individual and collaborative project tasks
Planning and organising
producing concept design and documentation/storyboarding
meeting resource implications and requirements
Problem-solving
developing creative and technical solutions or outcomes in response to presented design briefs and exercises
Self-management
applying safe and sustainable work practices
meeting copyright, ethical and privacy standards in the areas of security, legal, moral and ethical practice
Learning
maintaining knowledge of digital media tools and software applications
keeping up-to-date and maintaining own competence
Technology
using a range of 2-D and 3-D games development software and tools to design and produce an interactive game